Gamification and online distance learning are close friends

It’s enough to be an internet user, smartphone and / or video gamer to know in practice what gamification is about. The most basic definition of gamification is related to the use of ideas and mechanical games in a context that is not directly related to games, seeking to engage users.

You are probably more familiar with gamification than you think. Have you ever stopped to think about how it works on online distance learning? Basically, there are eye-catching elements of gamification that we can insert into the online student environment.

Think about it. eadBox prepared some examples of how to incorporate these elements in distance education:

The player has control

Having control of your own journey and your own results is a common element in most games. People love to have control of their own potential for success.

In distance education it’s not different. Allow the user to have control of their actions and their progress through gamification. One way to do this, is to enable them to pick a study course of their interest, or explore a category of their choice. Providing content in different media (video, text, slides) is also a way of offering freedom of choice for your students.

Environment exploration

Often games encourage exploration of the map and the search for treasures. Why not allow that in online courses? Provide ways for your student to explore what interests them more. Separate your courses by category and let your students explore those categories. Then based on the choices of students, create targeted marketing campaigns for these categories. Or, within the content of your classes, add extra content for the student to explore. Even after completing the course.

Interactivity and Events

Do you know any game where you do not need to take any action? Probably not. The games always encourage the player to perform some task, to interact with the environment. E-learning is not different, students need to interact with the environment so that they are engaged. So avoid those lessons with videos or long texts. Invest in discussion forums, activities and online chats. Create events for your users, such as live broadcasts.

Recognition and Achievements

Nothing is better than being rewarded for some activity that you have accomplished. Even in games, winning that treasure after a rough phase is a rewarding and engaging feeling! You can explore these same feelings in distance learning with gamification. For this just reward your student to complete some stage of their learning process. So, make use of the achievements and let your students display their trophies to their classmates. Offer discounts to users with the most achievements.

Time limitations

Games often use time constraints at stake steps to create a sense of urgency. Making the challenge even more exciting. You can simulate a time limitation in real life. Thus, consider using assessments with time limits or work with delivery. This leaves the student in constant motion during the course.


Even in games the opinion of the players is important. It allows companies to develop and plan better for their upcoming releases. The same can be done in online courses with gamification. Bet on satisfaction surveys, understand the reasons that prevented their students to complete the course and the reasons that discouraged them to complete the course. Doing so, you can improve the strengths and correct weaknesses. Besides, the use of satisfaction surveys empowers the relationship between you and your students. Show them that you are interested in their opinion!

Gamification is a technique that can be deployed in different ways and it can generate good results, but requires a bit of work and commitment. Especially during the preparation of the contents and the learning process of their courses. So, the easier this process is, the better! Check out now, how the eadBox platform can help you in this process:

How to install the gamification platform in eadBox.